Lightsaber Form IX: Shien (Djem So variant)

History

Form IX: Shien (Djem So variant) This variation of Djem-So uniquely involves a Jedi holding the lightsaber horizontally. The Jedi points the end of the blade at the opponent; it is swung in a fast arc while the Jedi punches their saber-hand at their opposing combatant, in a stabbing motion.

Stance

Assertive

Prerequisites

Control: 3D, Sense: 3D, Alter: 1D

Powers


Passive
Level: 0
Difficulty: VE
Activation: Base Fighting Stance. You Parry +2, Attack +1. You gain +1 Attack at level 5 & 16. You gain +1 Parry at Level 3,8,12 & 21.
Requirements: None
Type: Stance, Object: Self, Skill: Brawl/Melee, Auto: 3d


Power Block
Level: 1
Difficulty: VE
Activation: Parry High Attack and Strike at Same Time
Requirements: Observation: +1
Type: Parry, Object: Opp, Skill: Brawling, Auto: 3d


Shiak (stabbing)
Level: 2
Difficulty: E
Description: The term shiak is used to describe the dishonorable action of stabbing an opponent. This technique is often used by Sith.
Activation: Roll before using, A Full extention giving the weapon more reach and damage. Damage +2. You will however be -1d to parry the following round.
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Tii Sica (Strong Strike)
Level: 2
Difficulty: E
Description: A Stong strike with a saber
Activation: Damage is increased by +1
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Tii Lapsa (Fast Strike)
Level: 2
Difficulty: E
Description: A Fast strike with a saber
Activation: Opponent is -1 to parry.
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Cho Nost (Downward Cut)
Level: 3
Difficulty: M
Description: This is a strike to end the suffering of your opponent. To allow another to bleed to death or die from infection of the wound would be to disgrace him. To die at the hands of a master Jedi was the ultimate sign of respect. This cutting technique refers to a straight cut. A wavering hand would only butcher the opponent more and add to his suffering. The cut must be quick, clean and straight.
Activation: A High and forcefull strike to end the suffering of an opponent. Damage is doubled. You are at -3d parry, if interupted durring this attack, which can be done if your Opponent were to roll a contest of initiative -2d and win.
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 9d


Triple Attack
Level: 4
Difficulty: D
Activation: Roll Combo to make a third strike attack without penalty. Can't combo a failed 1st attack.
Requirements: Combo Strike
Type: Weapon, Object: Weapon, Skill: Melee, Auto: 12d


Lii Nu (No Fall)
Level: 4
Difficulty: D
Description: The character is trained to turn a normal fall into a backflip and land standing or crouched.
Activation: If the character is tripped or falling, she may use this technique to flip and land standing up. The character may then react as normal for the remainder of the round.
Requirements: Acrobatics: +2
Type: Force, Object: Self, Skill: Acrobatics, Auto: 12d



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