Lightsaber Form VII: Juyo

History

Form VII: Juyo Form VII has been an oddity for millennia. It was modified by Jedi Master Mace Windu, who used it to create his Vaapad fighting style. The most challenging and demanding of all forms, Form VII requires intense focus, high levels of skill, and mastery of other forms. Juyo is without question the rarest form, and only three Jedi have ever mastered Vaapad fully: Mace Windu, Depa Billaba, and Sora Bulq, who instructed Quinlan Vos in a few of its basics.
Intrepid, somewhat direct movements are used in combination with very advanced techniques involving Force-powered jumps and motions. Form VII does not appear as fancy as Form IV, but the technical details of it use very open movements resulting in a very unpredictable battle style. The staccato swings and flow of the form make it seem as if the attacks are not linked—but in reality, it is merely confusing the opponent. Form VII demands the emotional and physical intensity of Form V, but it much more effectively controls it (if mastered). Form VII, when fully mastered, results in extraordinary power.
Standard Juyo contains sleek, fast movements with strong strikes, whereas Mace Windu's specialized Vaapad focuses the use of the Force and emotion to fuel attacks normally used in Juyo. Regular Juyo can be mastered (or at least ""sub-mastered"") much more easily than Vaapad, but Juyo can never truly be used to its full extent unless training in Vaapad is taken. Standard Juyo is not as powerful as Vaapad, but lessens the risk of falling to the Dark Side.

Stance

Aggressive

Prerequisites

Control: 3D, Sense: 3D, Alter: 1D

Powers


Passive
Level: 0
Difficulty: VE
Activation: Base Fighting Stance. You Parry +2, Attack +1. You gain +1 Attack at level 5 & 16. You gain +1 Parry at Level 3,8,12 & 21.
Requirements: None
Type: Stance, Object: Self, Skill: Brawl/Melee, Auto: 3d


Shiim (wound)
Level: 1
Difficulty: VE
Description: A shiim is a more minute, considered inferior, wound to an opponent by the edge of a lightsaber's blade. It is also considered a sign of desperation or struggle against a potent enemy.
Activation: Allows a hit that does not do as much damage, but is a bit more likely to land. Damage -2d, Parry -1d.
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 3d


Back Strike
Level: 2
Difficulty: E
Activation: When a character has her back to an opponent, she may use this technique to spin and attack that opponent without suffering penalties for not being able to see her target.
Requirements: None
Type: Move, Object: Self, Skill: Brawling, Auto: 6d


Cepuer (Hilt Blow)
Level: 2
Difficulty: E
Description: The character can use the hilt of a lightsaber to strike a stunning blow.
Activation: Roll before using, If not parried, you hit a crtitcal area stunning opponent, they will be -1d on next rounds actions.
Requirements: A Lightsaber
Type: Strike, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Tii Suden (Big Strike)
Level: 2
Difficulty: E
Description: A Big strike with a saber
Activation: parry +1, Damage +2
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Tii Sica (Strong Strike)
Level: 2
Difficulty: E
Description: A Stong strike with a saber
Activation: Damage is increased by +1
Requirements: A Lightsaber
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d


Adrenaline Rush
Level: 3
Difficulty: M
Activation: Your Str +1, Move +5 when rolled. You take 2 points of stun damage each round you use this.
Requirements: Running: +1
Type: Move, Object: Self, Skill: Running, Auto: 9d


Cho Sun (cut off arm)
Level: 4
Difficulty: D
Description: The term cho sun is used to describe the move used to cut off an opponent's weapon arm.
Activation: Attack -1d, Parry +1d Damage is applied to target limb. (If more than 50% of the Opponents total damage is taken the limb is removed.)
Requirements: Lightsaber: +3
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 12d


Sai Tok (bisect)
Level: 5
Difficulty: VD
Description: A sai tok, frowned upon by the Jedi because of its Sith-like nature, is the act of cutting an opponent in half, usually separating his or her legs from torso at the waist.
Activation: Parry +3d, Damage is however doubled if the attack gets through.
Requirements: Lightsaber: +6
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 15d


Sai Cha (behead)
Level: 6
Difficulty: H
Description: The term sai cha is used to describe the rare instance when a Jedi beheads his or her opponent. This is often reserved for the most dangerous of enemies—ones who a Jedi cannot afford to let live.
Activation: Parry +2d, Damage is applied to the Opponents neck. (If more than 50% of the Opponents total damage is taken the head is removed.)
Requirements: Lightsaber: +6
Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 18d



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