Lightsaber Form VI: Ninam
History
Form VI: Ninam The Form VI was the standard style at and around the time period of the Clone Wars and the Great Jedi Purge. This combat discipline is often called the ""Diplomat's Form."" One can see this in the arena battle on Geonosis. In fact, all of the Jedi using Form VI were killed at the Battle of Geonosis. Form VI attempts to balance all elements of lightsaber combat, combining the Forms that came before into a less intensely demanding combat style. The result is that the users' skill in each individual areas of lightsaber combat is only moderate, making Form VI well suited for diplomats, as they can spend their time training in the areas of politics and negotiation instead of combat training.
There is, however, one saving grace to this form not mentioned above. Niman is the stepping stone to the dual lightsaber form, known as Jar'Kai. No one who has successfully mastered Jar'Kai has done so without first mastering Niman.
Stance
Passive
Prerequisites
Control: 1D, Sense: 1D
Powers
- Aggressive
- Level: 0
- Difficulty: VE
- Activation: Base Fighting Stance. You Parry +0, Attack +3. You gain +1 Attack at level 3,5,8,12,16 & 21.
- Requirements: None
- Type: Stance, Object: Self, Skill: Brawl/Melee, Auto: 3d
- Feint
- Level: 1
- Difficulty: VE
- Activation: A tactical movement, uses one attack to intentionally miss the opponent, and gives a +1d to your next attack. (duplicate Feints must be preformed on the same turn to stack. Only 1d my be carried into the next round.)
- Requirements: None
- Type: Move, Object: Self, Skill: Brawl/Melee, Auto: 3d
- Shiim (wound)
- Level: 1
- Difficulty: VE
- Description: A shiim is a more minute, considered inferior, wound to an opponent by the edge of a lightsaber's blade. It is also considered a sign of desperation or struggle against a potent enemy.
- Activation: Allows a hit that does not do as much damage, but is a bit more likely to land. Damage -2d, Parry -1d.
- Requirements: A Lightsaber
- Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 3d
- Sii (Force Pull)
- Level: 1
- Difficulty: VE
- Description: Uses the Force to pull / throw an Opponent.
- Activation: Attack Lifting vs Opp Balance to knock to ground. If they fall they take 1 point of damage for every 5 points you beat there roll by. Difficulty is VE and is increased by 1 for every 2 meters away the target is. Your target is tossed 1 meter for every 2 points of damage they take.
- Requirements: Willpower: +2
- Type: Force, Object: Self, Skill: Lifting, Auto: 3d
- Tii Sogu (Light Strike)
- Level: 2
- Difficulty: E
- Description: A Light strike with a saber
- Activation: Gain +1 to attack.
- Requirements: A Lightsaber
- Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 6d
- Missile Deflection
- Level: 3
- Difficulty: M
- Activation: You can deflect objects that are thrown at you, and that you are aware of by rolling Dodge +1d. This does not help with bullets and blaster bolts. Failure increases damage by 3 points to self.
- Requirements: Thrown Object
- Type: Move, Object: Self, Skill: Dodge, Auto: 9d
- Jung ma
- Level: 3
- Difficulty: M
- Description: The term jung ma is used to describe a maneuver used by Jedi to perform a 360-degree spin in which power is gained for an imminent attack on the opponent.
- Activation: A tactical full round movement which gives a +2d to your next attack, If you do not attack next round the bonus is lost.
- Requirements: Acrobatics: +2
- Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 9d
- Torc (Eye Contact)
- Level: 5
- Difficulty: VD
- Description: Where should your eyes be focused during combat? There are many different schools of thought on this question. The best advice is to look at the level of the solar plexus with a distant focus. This allows you to see the entire body all at once. If you watch only one portion of the body you can be fooled by a master Jedi. All parts of the body cannot fake a movement at the same time.
- Activation: Gain +1d to parry / dodge or other evasion rolls when facing a single Opponent.
- Requirements: A Lightsaber
- Type: Weapon, Object: Lightsaber, Skill: Lightsaber, Auto: 15d
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